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use amethyst::{ ecs::prelude::*, renderer::Rgba, }; use amethyst_imgui::imgui; use crate::Inspect; use imgui::im_str; impl<'a> Inspect<'a> for Rgba { type SystemData = (ReadStorage<'a, Self>, Read<'a, LazyUpdate>); fn can_add(_: &mut Self::SystemData, _: ::amethyst::ecs::Entity) -> bool { true } fn inspect((storage, lazy): &mut Self::SystemData, entity: Entity) { amethyst_imgui::with(|ui| { let me = if let Some(x) = storage.get(entity) { x } else { return; }; ui.push_id(im_str!("rgba")); let mut v: [f32; 4] = [me.0, me.1, me.2, me.3]; ui.drag_float4(im_str!("colour tint"), &mut v) .speed(0.005) .build(); if *me != Rgba::from(v) { lazy.insert(entity, Rgba::from(v)); } ui.pop_id(); }); } fn add((_storage, lazy): &mut Self::SystemData, entity: Entity) { lazy.insert(entity, amethyst::renderer::Rgba::white()); } }